No More Room in Hell 2 [ Lever Games ]
Mid-poly modeled miscellaneous and environmental assets, texturing using procedural materials, trim sheets, and texture atlases.
Modeled, baked, and textured first person weapons, player-interactive objective-based items, and other key assets.
Level design work and set dressing of various gameplay areas.
Last Year: The Nightmare [ Elastic Games ]
Modeled, baked, and textured various signage in playable levels.
Modeled, baked, and textured player-interactive assets, and other key assets.
QUASAR [ OSnap! Games ]
Modeled, sculpted, and textured environmental assets, playable ships, and weapons.
Assisted in core game mechanics, and balancing.